That, coupled with the lack of any critically player-driven choice gives this game a low replay value.
Additionally, the game is short and can be finished in under half an hour. However, this limits your free will and locks you into one linear path, so don’t expect any ending other than the Good and Bad ones. This is also what makes the game more than a short horror experience, as you actually go about reenacting the events as it’s narrated.
This is due to how it’s technically a flashback-the narration of the online horror story he’s recounting immediately establishes that he got out alive. What’s interesting about this game is that it’s already a given that the protagonist will survive whatever horrors await him. You also get phone messages from NPCs to add to the immersion. Throughout the story, you can freely explore Miles’ home-although you’ll always trigger narration text when you reach certain areas or do certain actions. He starts off by recounting the harrowing encounter while he was home alone. In the first episode, Fears to Fathom: Home Alone, you play as the 14-year-old Miles.